In response to post #31447995. #31448805, #31450305, #42057340 are all replies on the same post.
Hey man, I just wanted to say that your mods, especially the civil war overhaul and the dragon combat overhaul are my 2 favourite mods for skyrim, without them I can't even really play the game anymore and they are what skyrim should have been, sadly a while back my computer got destroyed and I haven't been able to play skyrim for a while, I am getting a new computer soon, so I went to check if all my favourite mods had been updated to special edition to see if I should bother buying, much to my suprise I noticed your mods were gone, I had made the assumption that you were updating them and had merely hid the files untill that point, I thenever went around the forums and found out that many people had been harassing you regarding your mod and on the American election, I am terribly sorry to hear that , afterwards the election did not turn out as many had hoped, I understand if this has angered you, I just want you to know that there are many of us who have been hurt by the election and then hurt even more to see your mods gone, they were the best mods I've ever seen, even the download page was full of jokes you put so much time into them, I'd hate to see it go to waste by removing them, I was just wondering that as a long time fan, you may be able to tell me if you are ever going to make your mods available again, and from all of us who love your overhauls, we miss you
![Should Should](/uploads/1/2/3/7/123719411/346298004.png)
![Release Release](/uploads/1/2/3/7/123719411/817966059.jpg)
Spoiler
Hey man, I just wanted to say that your mods, especially the civil war overhaul and the dragon combat overhaul are my 2 favourite mods for skyrim, without them I can't even really play the game anymore and they are what skyrim should have been, sadly a while back my computer got destroyed and I haven't been able to play skyrim for a while, I am getting a new computer soon, so I went to check if all my favourite mods had been updated to special edition to see if I should bother buying, much to my suprise I noticed your mods were gone, I had made the assumption that you were updating them and had merely hid the files untill that point, I thenever went around the forums and found out that many people had been harassing you regarding your mod and on the American election, I am terribly sorry to hear that , afterwards the election did not turn out as many had hoped, I understand if this has angered you, I just want you to know that there are many of us who have been hurt by the election and then hurt even more to see your mods gone, they were the best mods I've ever seen, even the download page was full of jokes you put so much time into them, I'd hate to see it go to waste by removing them, I was just wondering that as a long time fan, you may be able to tell me if you are ever going to make your mods available again, and from all of us who love your overhauls, we miss you
Bethesda and Sparkypants reveal the first Alliance War cards and five new tri-color factions to come with the set. Alliance War will release on April 15th, 2019 and is available for pre-order as of yesterday!
Alliance War – Pre-Order
You can pre-order the Alliance War expansion as of now. For 49.99 USD you will get 50 Alliance War packs, one Alliance War Legendary, plus the special player title Warmonger and the premium Alliance War Pre-Order Card Back. Both title and cardback are probably only available through the pre-order offering.
During their panel at Bethesda Game Days, Bethesda and Sparkypants reveal 9 new cards from the Alliance War Expansion. Here is the break-down and a quick introduction of the 5 new tri-color factions. General chemistry department of peer tutoring programs.
Alliance War
The Alliance War, also known as the Three Banners War, was a war that occurred during the Second Era, which began in 2E 580 shortly after the First Aldmeri Dominion was formed after Queen Ayrenn returned to the Summerset Isles after decades of adventuring. The three alliances involved were the First Aldmeri Dominion, the Ebonheart Pact, and the Daggerfall Covenant, all of which were fighting to rule Tamriel.
In 2E 578, Emperor Varen Aquilarios was convinced by Mannimarco that he knew a ritual which would allow him to become Dragonborn. Varen desired to further legitimize his claim to the Imperial throne by lighting the Dragonfires in the Temple of the One in the Imperial City, which can only be done by one of the Dragon Blood. Mannimarco and Varen were part of a group referred to as the Five Companions, which also included; Sai Sahan, Lyris Titanborn and Abnur Tharn. Though the ritual turned out to be an elaborate trick setup by Mannimarco. He then incapacitated the others and declared he was a servant of Molag Bal, and the ritual was actually one that would weaken the barriers between Mundus and Coldharbour.
Clivia Tharn was soon after named the new Empress Regent of Tamriel and turned the Empire to Daedra worship, in particular to Molag Bal. Her father Abnur Tharn was the High Chancellor of the Elder Council and Overlord of Nibenay, but Abnur despised Molag Bal and his minions, thus dividing the Tharn family in two. Clivia managed to convince Mannimarco to use his Necromantic abilities to resurrect Imperial Soldiers to bolster the Empire’s forces. When the alliances saw that the Empire was weak, they took advantage of its weakness in an attempt to expand their territory. Thus, the war began.
About the Alliance War. Source: Alliance War, The Elder Scrolls WikiGuildsworn
The Guildsworn faction combines Strength, Intelligence and Willpower (red, blue and yellow). The first reveal from this faction is Guildsworn Apprentice a 2-cost 1/2 Argonian with Prophecy and Guard that draws a card when summoned. While Guildsworn Apprentice is easy to remove, he does have value when you need a Turnaround. A Prophecy with Guard can help to block your opponent’s attack and the card-draw extends your resources for next turn. Certainly a 2-drop we will see more of in April and the months to come! We are not sure, yet, if the Guildsworn faction will come with a new keyword
Daggerfall Covenant – Mobilize Keyword
The Daggerfall Covenant is a military alliance between Camlorn, Daggerfall, Evermore, Stornhelm, Wayrest, Hammerfell, Hallin’s Stand and Orsinium. High King Emeric presides over the Royal Council, the leadership council of the Covenant, with representation from the Redguard and Orcs.
In Legends, the Covenant represents Strength, Intelligence and Endurance (red, blue, purple) and builds on the new keyword Mobilize. Mobilize allows you to play an item to an empty lane. When you do, you automatically summon a 1/1 Recruit to equip the item to.
Covenant Mail
![Should Should](/uploads/1/2/3/7/123719411/346298004.png)
Covenant Mail is the first card with this mechanic. The 3-cost item also bears the Prophecy and the Guard keyword and buffs a creature with +1/+3. Thus, if you get to play this as a prophecy from a broken rune, you can set-up a 2/4 creature with Guard to dodge further attacks by your opponent.
![Release Release](/uploads/1/2/3/7/123719411/817966059.jpg)
As a mechanics, Mobilize solves the issue that you always needed a creature on board to equip the item to. Thus, a regular item as a top-deck at Parity was really awful if you had no creatures in play. Mobilize will now allow you to get these specials items onto the board much more effectively.
Daggerfall Phantom
The second card that was revealed for the Covenant is Daggerfall Phantom, a 2-cost Spirit that can be tutored by Wake the Dead. The 2/2 is reasonable for a 2-cost, but the Phantom’s Last Gasp ability can flourish in item decks: it returns all equipped items back to your hand, if it dies. Obviously, if you equip lots of items , your opponent will prefer to Silence or Banish it, before he uses a Piercing Javelin to kill it.
Aldmeri Dominion – Empower Keyword
The Aldmeri Dominion aims to restore the rule of Tamriel to the Elves. The Dominion consists of the Altmer from Summerset, the Bosmer of Valenwood as well as the Khajiit of Elsewyr. Queen Ayrenn is the leader of the Aldmeri Dominion.
In The Elder Scrolls Legends, the Aldmeri Dominion unites Intelligence, Willpower and Agility. The Dominion also gets a new keyword: Empower. When your opponent takes damage, Empower allows you to increase the effect of actions bearing this keyword for the turn. Empower is a push for Pilfer and Burn spells and brings some interesting opportunities for Swindler’s Market…
Channeled Storm is the card reveal featuring the Empower keyword. The 3-cost action deals three damage to a creature, +1 more each time your opponent took damage on the same turn. Spoils of War is the second card with Empower. This 5-cost action allows you to draw two cards and reduce their cost by 1 for each time you damaged your opponent this turn. A very interesting mechanic that promotes breaking runes and should make for some interesting games…
The first creature revealed for the Dominion is the Dominion Oathman. The Dominion Oathman is a very powerful 1-cost. While you can play it on turn 1 and use a decent 2/2 body, the card really shines with another yellow and a blue in play. In this case, Dominion Oathman gains Drain and deals 2 damage to your opponent. We have recently seen a few cards like Renegade Magister or Destruction Tutor that incentivize the use of “Burn” actions that deal damage.
Ebonheart Pact
The Ebonheart Pact is another faction that fought for the Ruby Throne in the Alliance War. In Elder Scrolls Online, it was an Alliance between the Nords of Skyrim, the Dunmer of Morrowind and the Argonians of Black Marsh. The Ebonheart Pact is led by High King Jorunn, a big Nord. The three races have a long history of war between each other. This is still a topic, even after the formal formation of the Pact.
In The Elder Scrolls Legends, the Ebonheart Pact is a combination of Strength, Agility and Endurance. Jorunn the Skald-King was the first card revealed from the Pact. He is a 5-drop with good stats of 5/5. More frightening, he is immune to Silence.
In addition, all friendly creatures cost 1 less, while enemy non-creatures (=actions, items, supports) cost 1 more. A very special ability on this unique legendary. Jorunn certainly promotes a creature-heavy midrange strategy and threatens opponent’s that like to heavily rely on removal actions to control the board.
Empire of Cyrodiil
Shogun total war 2 black ship mod. The Empire of Cyrodiil has become hostile to the other races and stands alone during the war for the Ruby Throne. They are not destined to fill the position, but have aims of their own creating a new empire. After Emperor Aquilarios disappeared, the Imperial leaders joined forces with supporters of Molag Bal.
In Legends, the Empire of Cyrodiil is made up of Willpower, Agility and Endurance. Clivia Tharn is the first card revealed for yellow, green and purple. She was the Empress Regent and reigned the Empire during the Alliance War. Mannimarko made her worship Molag Bal and manipulated her to expel the the Mages Guild from Cyrodiil, allowing the Worm Cult to operate freely. In Legends, Clivia Tharn is a 6-cost 4/4 that gives other friendly creatures in her lane Guard. She also summons a 1/1 Recruit in each lane at the end of your turn. The Empire benefits from creatures in both lanes, and Clivia can easily generate Tokens in a deck backed up by Divine Fervor.
Mannimarco
The High Elf Mannimarco is one of our main villains in the Alliance War. As a 10-cost with stats of 6/6 he summons a creature from your opponent’s discard pile when he is summoned for 10 magicka. He is a unique legendary and indeed the first card that allows you to steal and even summon a creature from your opponent’s discard pile. A strong effect that can reward you for removing your opponent’s big threats and brings it back in your army. With A Night to Remember or Ulfric’s Uprising you can get much more value out of this card, making for an exciting combo win condition.
Additional Cards in the Teaser Video
The teaser video for the expansion provides hints at some additional Alliance War cards. In a first passage we can see an Imperial Legion deck with some new yellow cards: Guildsworn Recruit (3-drop), Defensive Formation (1-drop), Varen Aquilarios (unique legendary 4-drop) as well as a new 5-drop in Endurance: Dark Anchor.
Next up, we have Martial Master in Strength as a 7-drop Nord as well as a 3-drop Argonian Black Marsh Prod-something.
Followed by a 4-cost action Cry for Help and Guildsworn Rev(ival?) in Willpower, as well as Powcaster, a 1-drop Wood Elf in Agility (maybe it’s me, but the card art look like Death Hound?!). The effects on the game board, of how the factions attack Cyrodiil are also super cool-looking!
Mannimarco Eso
Towards the end of the video, two additional screens reveal Sai Sahan as a 7-cost unique legendary for Agility, and Abur Tharn as a 6-cost unique legendary in Intelligence. Finally, an 8-cost Ayrenn appears in the colors of the first Aldmeri Dominion.
In the final picture, we can see an 11-cost Guildsworn Redguard whose title is a little bit difficult to read…
15 more days to go and card reveal season will be starting soon. One reveal by Silverfuse was already confirmed for Tuesday next week. Make sure to tune in!
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The Games:
- Annoying Video-Game Helper: The Spell Absorption effect in Oblivion and Skyrim has an odd habit of absorbing spells that would logically help you more, such as causing your summoning spells to fail, or causing the divine blessing you prayed for to be converted into Magicka, which is pretty easy to regain in these games. In Skyrim, the effect affects everything that's not physical attacks, fall damage or drowning.
- Anti-Climax Boss: For someone who is feared by anyone who knows at least what necromancy is, Mannimarco in Oblivion goes down very fast.
- Ambiguously Evil: After Shivering Isles, Sheogorath can be considered as such. The reason this is listed as YMMV is that it's not ambiguous in-universe (where he is still considered an evil Daedra) but to the fanbase. Many debates have raged over his presentation since the DLC, and the main crux of the argument is how much of him is the Champion of Cyrodiil now. Those who believe the Mad God is as evil as ever say that the Champion's personality was subsumed by the role of Sheogorath, and that his treatment of Pelagius in Skyrim was just another part of tormenting the long-dead Emperor. Those who believe he's now a good Prince argue that the Pelagius quest was a genuine attempt by the new Sheogorath to cure him of the madness afflicted by the old Sheogorath, and that there has been no evidence of any wrongdoing on his part in almost two centuries. It's almost universally agreed that Sheogorath was Mantled (The Champion 'Walked' like Sheogorath until the two were indistinguishable), but the crux of the issue is 'Do you believe the Champion must now walk like Sheogorath, or that Sheogorath must now walk like the Champion?'
- Awesome Music: The main themes for each 3D game were composed by Jeremy Soule, and they are epic.
- 'Nerevar Rising' from Morrowind.
- 'Reign of the Septims' from Oblivion.
- 'Dragonborn' from Skyrim.
- Eric Heberling's soundtracks from Arena and Daggerfall are also fondly remembered, and have been ported (either straight or remixed) over to the more recent titles in the series in several mods.
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- Broken Base: Bethesda has a policy of building every new game from the ground up. As such, the gameplay and tone of each installment of this series is radically different. Some postulate that there is not really such a thing as an Elder Scrolls fan—just fans of one particular ES game or another.
- Fans are also divided on how official the obscure texts should be treated. Some feel that, given the series Unreliable Canon, the texts are in some ways more canon than what is found in-universe. Others feel that the works are Word of Dante, at best.
- The fans even manage to disagree about which game is the most Broken Base-causing.
- Complete Monster: Mannimarco, the King of Worms, is the leader of the Order of the Black Worm, one of the most powerful necromancers to ever live, and the world's first lich. In his first chronological appearance in Online, Mannimarco instigated the Planemeld, an event intended to merge Nirn with Coldharbour, the hellish realm of his master, the Daedric Prince Molag Bal. This would kill most people on the planet and leave the few survivors as eternal slaves. Mannimarco has his followers sacrifice countless people to summon Dark Anchors to pull Nirn into Coldharbour. His ultimate plan was to betray his master and steal his power, becoming the new Daedric Prince of Schemes and ruling over both worlds as a god. Though slain, Mannimarco appears in Daggerfall, where he continued his pursuit of power and performed favors in exchange for things like souls and firstborn children. Succeeding in achieving godhood by the game's end, in Oblivion, in the Mages Guild quest, a mortal part of Mannimarco resurfaced and decided to settle a petty grudge with his long-dead nemesis by destroying the Mages Guild said enemy founded. During the war with the guild, Mannimarco created black soul gems to steal the souls of those who opposed him, tortured to death then resurrected a mage that infiltrated his cult, and personally led the slaughter of the Bruma Mages Guild chapter, leaving only one survivor.
- Also see here & here for game-specific entries.
- Crazy Awesome: Many.
- Sheogorath. It's practically a domain of his.
- Pelinal Whitestrake, the bloodthirsty, batshit insane, elf-hating Tamrielic equivalent of a Terminator.
- Divayth Fyr, to the point where he became something of an icon/mascot for the Elder Scrolls Lore community. To note, he's a 4000 year old wizard who has the highest level of any NPC in the vanilla Morrowind game, made himself multiple Opposite-Sex Clone 'daughters' to keep him 'company' (and are alternatively referred to by some as his 'wives'), amassed a collection of powerful artifacts which he doesn't mind people taking if they can figure out the puzzle, can freely travel through the realms of the Daedra, turned the Player Character into The Ageless (and will Squee! while doing so,) and befriended the last living Dwemer.
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- Demonic Spiders: Trolls in Blades. In the other Elder Scrolls games, the trolls have always had a health-regineration ability that heals them over time. The thing is, it was a slow heal, so players could still beat trolls easily. In Blades, however, the regeneration is taken to an extreme, turning trolls into enemies that can singly handily end runs. Worse yet, there are usually multiple trolls in a dungeon.
- Friendly Fandoms: With Fallout and, to a certain extent, Doom, if only for the fact that Bethesda has made or at least worked on games in all three series, and all three series have a number of features and traits that overlap amongst each other.
- Game-Breaker: Enough to get its own page.
- Germans Love David Hasselhoff: Not that it isn't immensely popular in the US, but the series is huge in Japan and Europe. Japan is an especially notable case, as many Western RPGs tend to fare much more poorly there. (Skyrim was the first Western RPG to receive a perfect score from Famitsu.) Skyrim is so popular in Japan that a significant percentage of the Game Mods created for it come from Japan.
- Among fans in Poland there's rather unhealthy obsession with Hist, relatively obscure race of sentient trees. Reasons are unclear, probably for the best.
- Goddamned Bats: Cliff Racers in Morrowind.
- Growing the Beard: Arena and Daggerfall were quality games and reasonably well received, but were fairly generic fantasy stories lost in a flood of late-90s PC Role Playing Games. Morrowind, trading away some of the openness but being much more focused and polished, was where the qualities that have made The Elder Scrolls so popular really started to come in. It also helped that it was the first major Western RPG to find success on both PC and consoles, making it more accessible and putting it in the hands of more fans. It's highly debated as to whether the beard only continued to grow in thicker with Oblivion and Skyrim or if they're suffering from a serious case of Sequelitis.
- Hilarious in Hindsight: The Dremora are a grey-skinned, yellow-eyed, horned, shaggy-haired Proud Warrior Race with a complex multi-level Fantastic Caste System who come from Another Dimension and use the Daedric alphabet. They wouldn't be the last.
- Quagmire, the realm of Vaermina, is described as a nightmare realm that constantly changes its appearance in a matter of minutes, each time becoming more horrifying than before. And then Bethesda published a video game with a setting that fits the same description.
- Hype Aversion: Pops up frequently. The series is a critical dynamo with a large and very rabid fanbase, but people find reasons to avoid it. More casual gamers have been known to feel overwhelmed by the openness and depth of the series, where one can easily play for hundreds of hours.
- It's Popular, Now It Sucks!: This seems to have happened within The Elder Scrolls fanbase with the release of Oblivion. Hell, it goes back further than that. Prior to Oblivion coming out, it was Morrowind that was the symbol of all the bad trends in the industry. And mostly for the same alleged reason: 'dumbing down' for console players. It is now considered the last good Elder Scrolls game by the same crowd. The same thing happened with Skyrim.
- Memetic Mutation:
- The Adoring Fan, and the various ways Oblivion's Wide Open Sandbox gameplay allows players to murder him.
- 'Fallout 3 is Oblivion with guns', and its opposite 'Oblivion is Fallout with swords' due to the two games sharing an engine and design philosophy.
- A certain play about a Lusty Argonian Maid written by a certain Hlaalu Councilor.
- Being swarmed by Cliff Racers.
- I saw a mudcrab the other day!
- Expect a lot of furry fanart of Khajiits.
- Imperial Guardsmen give us 'We're watching you, scum..' and 'STOP RIGHT THERE, CRIMINAL SCUM!'
- 'FUS RO DAH!', the shout to send anything/anyone flying.
- 'I used to be an adventurer like you. Then I took an arrow in the knee.'
- 'KHAJIIT STOLE NOTHING! KHAJIIT IS INNOCENT OF THIS CRIME' is frequently attached to pictures of felines behind bars or being dragged, due to Khajiit's (not-undeserved) reputation as thieves and criminals.
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Elder Scrolls Mannimarco
- Moral Event Horizon: If you summon Molag Bal, expect to do something horrific.
- Most Annoying Sound: Particularly in Oblivion, where NPC dialogue becomes very repetitive very quickly.
- The cries of the Cliff Racers
- For Daggerfall players, this honor goes to the guards' 'Halt!' You see, when you commit a crime, the game will start spawning guards constantly, all of them who constantly yell halt, which results in a chorus of 'halts!' If you linger around the area where you are wanted long enough, the game may spawn so many guards that it may freeze or crash in a chorus of 'Halts'.
- Older Than They Think: Oblivion is sometimes blamed for changing a bizarre Tamriel into a Medieval European Fantasy. Much of these complaints stem from the fact that previous descriptions of the elven provinces, as well as Cyrodiil, had quite a few un-European traits. While those complaints may be justified, some seem to think that all of Tamriel lacked traits from Medieval European Fantasy - anyone who played Arena and Daggerfall would know that this is not the case, but many people at the time of Morrowind's heyday didn't, leading to the assumption that there was not supposed to be any medieval elements in the setting at all. People have cited the fact that the game has horses in it as a reason for the series being ruined, despite the fact that they were in the series from the beginning (though they wouldn't be usable until Daggerfall).
- Player Punch: The Dark Brotherhood quest line in Oblivion has a very nasty example.
- And again in Skyrim.
- Popular with Furries: The ability to play is beast races like the Argonians and the Khajiit, later installments introducing the potential to contract lycanthropy for no glaring downside, and Skyrim's near limitless modding ability is appealing to the furry fandom.
- Quicksand Box: Common throughout the series, in large part because of how early the games Open The Sandbox for you. Typically, after a brief tutorial and a tip on where to go next for the main quest, you're free to go wherever you want and do whatever you want. There are Loads and Loads of Sidequests, as well as full blown Sidequest Sidestories (some of which are nearly as expansive as the main quest).
- Sacred Cow: Related to the It's Popular, Now It Sucks! above, Daggerfall as well as Morrowind are this in some areas.
- The Scrappy:
- Nazeem in Skyrim is loathed for being an obnoxious douchebag. It does not help that he is located in Whiterun - a city most players will visit early and spend a lot of time in - and usually wanders the streets, so expect to hear his traditional greeting of 'Do you get to the Cloud District very often? Oh what am I saying. Of course you don't' a lot. Luckily he is not an essential NPC, so there is quite a long thread on the wiki where players share the many creative waysthey have murdered him or tortured him, with highlights such as forcing him to fight his wife, Soul Trapping himand enchanting his own clothes with his soul, and several twisted ritualistic murders taking days of preparation. He also seems to be a Scrappy In-Universe as a possible random quest for the Companions is somebody hiring you to beat him up in a fistfight.
- Voranil is pretty much Oblivion's equivalent of Nazeem: just like Nazeem, he will always act like a condescending asshole to you, even after you helped the Emperor's son saving the world from Dagon's armies of angry Daedra/been aknowledged as the Divine Crusader/became the new Sheogorath. No matter how many heroic deeds you accomplish in a day's work, you'll never have the 'honor' of being invited to his parties and all he'll ever have to tell you is 'You're not on my list. And that's all I have to say. If you were somebody, I'd know. But I don't, so you aren't'.
- Back in Morrowind, there's Fargoth, and its expansion pack introduces Gaenor, who's an unholy combination of unpleasable douche and That One Boss.
- 'Seinfeld' Is Unfunny: Looking back at earlier games in the series after playing the more recent games tends to cause this. Arena and Daggerfall seem to get the worst of it, with dated (even for the time they were released) graphics, unintuitive controls compared to more modern games, and boatloads of Early Installment Weirdness. Morrowind and Oblivion still get a bit of it though, both being revolutionary games at the time of their release but looking dated compared to Skyrim and the Bethesda-era Fallout games. (Fallout 3 and Fallout: New Vegas) Essentially, each new game in the series tends to cause this phenomenon with its predecessor games.
- Sequel Displacement: Each new game does this to the previous games in the series.
- Daggerfall and Arena definitely have it worst. Most gamers still remember Oblivion and Morrowind, but the first two games are practically invisible now (even though they are ironically the easiest to find, having long since been released as Freeware, and can be easily downloaded from a number of websites, along with emulators to run them).
- Sidetracked by the Gold Saucer: The ability to go wherever you want and do whatever you want is the main selling point of the series for most people. A few specific examples:
- Reading the many, many, many in-game books. Many hours can be spent this way.
- Decorating your home. You can spend hours setting up your questing treasures juuust right. Mods to make decorating your home even better and easier are always amongst the most popular of a given game in the series.
- Loads and Loads of Sidequests plays into this as well. It is possible to spend countless hours just wandering around and stumbling into new sidequests without ever touching the main quest.
- 'Stop Having Fun' Guys: Try saying you played a pre-made class. Count how many people jump on you and call you a noob, insult your intelligence, or criticize you for being 'lazy'.
- For that matter, it's best to not mention the lore if you do not want your neck broken in a painful way.
- One player, new to the series, found out that, despite all the complaints about getting rid of classes in Skyrim, nobody mentioned the pre-made classes. As soon as he asked about them, he was immediately attacked and mocked, being called a 'console-fag'.
- Uncanny Valley: Oblivion has two features that were meant to improve immersion, automatic lip-syncing and facial expressions reflecting the NPCs' disposition towards the player. The former is rather wonky, while the latter is on all the time, even when the NPC speaks. Most NPCs' disposition goes up pretty quickly, so the result is a rather disquieting image of somebody laboriously trying to speak through a stiff, creepy grin.
- The Argonians and Khajit in Morrowind seem to walk like they broke their ankles.
- Morrowind itself has some Uncanny Valley mostly attributed to the aging of the game. Oh, let's just say it: everyone in Morrowind walks like they have a stick in their ass.
- Visual Effects of Awesome: Since the jump to 3D, each game has put out some of the best graphics of its generation. This holds especially true for landscapes.
- What Do You Mean, It's Not Symbolic?: The 36 Lessons of Vivec from Morrowind. They are a series of 36 books, supposedly penned by the man-god himself, which are written by Michael Kirkbride. In them, he uses oodles of biblical imagery to make sure that, if you take it seriously, there is no way a person could see Vivec as anything less than the absolute god of The Elder Scrolls universe (which, of course, isn't necessarily true but is also exactly what Unreliable Narrator Vivec wants the reader to think). Doubles with Anvilicious. Also with Tropes Are Not Bad. And don't forget Getting Crap Past the Radar since some lessons are loaded with obvious innuendo. Finally, there's a dose of In-Joke too, with glitches in the Redguard engine fictionalized as natural wonders. And it's meant to be a 'How-to be the Nerevarine' guidebook, and a 'How-to kill me' guidebook. Basically, the 36 Lessons of Vivec are a lot of things to a lot of people.
The Novels:
- Base-Breaking Character: Annaïg: a struggling heroine wannabe who tragically struggles against the shattering of her romantic delusions, or a meaningless empty shell designed solely to show us Umbriel while Glim, Attrebus, Sul and Colin all get real work done.
- Ho Yay: In one scene Slyr mentions that 'nobody is watching' and Annaig blushes. To which Slyr replies 'don't flatter yourself.'
- I Knew It!: Yup, Lord Vivec is gone and the Ministry of Truth crashes into Vivec City at a thousands of miles per hour velocity.
- Mis-blamed: People think that Keyes destroyed Vvardenfell in this book. In fact, it was Michael Kirkbride, who had been with the series since the nineties, who made the decision and heavily foreshadowed it in Morrowind.
- Wangst: Subverted. Attebus starts to, but Sul injects some cold hard reason into the situation to set him straight by quite reasonably telling him that there are more important (and far more painful) things than his realizing he isn't as badass as he think he is, and that dwelling on it when the world is in danger is both selfish and stupid.
- What Do You Mean, It's Not Symbolic?: In The Infernal City, the island of Solstheim is spelled 'Soulstheim,' causing many Epileptic Trees to sprout up among the Elder Scrolls fandom. Word of God has it that this was just a typo.